Rexxar
Sentinel
0.3 / 0.7
56 - 60
0.5 / 0.5
4.6
1.7
310
Instant
100 (melee)
1800 / 800
Wild Axes
Hotkey: WTargeting Type: Point
Type: Active
Rexxar hurls his two axes outward,
which then intersect and return to him.
Each axe can only damge a unit once.
Skill level :
- Each Axes deals 90 Damage
- Each Axes deals 120 Damage
- Each Axes deals 150 Damage
- Each Axes deals 180 Damage
Mana Cost : 120
Cooldown : 13 seconds
Note:
- This ability can hit magic immune units
- Damage type: Mixed
- Can hit invisible units
- Wild Axes can destroy trees
Call of the Wind
Hotkey: DTargeting Type: Instant
Type: Active
Rexxar calls upon wild beasts to aid him.
The duration, strength and number of
beasts increases per level.
Previous summons are removed upon casting.
Skill Level :
- Summons a Scout Hawk
- Summons a Scout Hawk and a Quilbeast
- Summons a Greater Hawk and a Quilbeast
- Summons a Greater Hawk and a Greater Quilbeast
Cooldown : 40
Note:
- Greater hawk has Invisibility ability
(1 second fade time, 6 second duration, 30 second cooldown) - Quilbeast has a poisonous attack which slow enemy
movement speed and attack speed by 20%(35% for Greater Quilbeast).
Inner Beast
Hotkey: BTargeting Type: n/a
Type: Passive
Releases the inner beast inside nearby allies,
passively increasing their attack speed.
Skill Level :
- 18% Attack Speed
- 26% Attack Speed
- 32% Attack Speed
- 40% Attack Speed
Primal Roar
(Special Skill)
Hotkey: RTargeting Type: Unit
Type: Active
The Beastmaster looses a deafening roar which deals damage
and stuns its target. Enemy units near the roar wave take
minor damage and have their movement speed and attack rate reduced.
Due to the force of the roar, all units between the Beastmaster
and his prey are shoved aside, creating an open path.
Skill Level :
- 200 primary damage, 100 side damage,
3 seconds stun and 50% slow. - 250 primary damage, 200 side damage,
3.5 seconds stun and 50% slow. - 300 primary damage, 300 side damage,
4 seconds stun and 50% slow.
Mana Cost : 150/175/200
Cooldown : 80/75/70
Note:
- Damage Type: Magic
- Stuns but doesn't damage magic immune units.
- The slow won't affect mechanical units.