Lucifer
Scourge
0.5 / 0.7
53 - 69
0.3 / 0.51
1.2
1.7
290
Instant
150 (melee)
1800 / 800
Devour
Hotkey: ETargeting Type: Unit
Type: Active
Swallows an enemy unit for a short period of time,
digesting it and dealing minor damage. Each level decreases
the cooldown and mana cost and gives bonus gold when
the devoured unit is killed.
Skill Level :
- Gives 40 bonus Gold
- Gives 60 bonus Gold
- Gives 80 bonus Gold
- Gives 100 bonus Gold
Mana Cost : 60
Cooldown : 60/55/50/45 seconds
Note:
- You cannot devour ancient, mechanical or flying units.
- Can target units of level 2/4/5/6.
- Goes through magic immunity.
- Everytime Lucifer devours a unit a bar is shown above his head
showing the progress of the devouring process. - The less HP a unit had when it was devoured, the less time it
will take Lucifer to devour it. - Gives Lucifer the original bounty of the creep, along with the
bonus gold corresponding to each level of the skill. - If a neutral creep is targeted, you gain its abilities until
you replace them with another creep's abilities.
Schorched Earth
Hotkey: TTargeting Type: Instant
Type: Active
Blankets the ground around Lucifer in flames,
damaging enemies and healing the Doombringer. Also
increases Lucifer's attack and movement speed.
Lasts 20 seconds.
Skill Level :
- Damages enemies / Heals Lucifer for 15 HP per second.
Increases the movement speed of Lucifer by 20% - Damages enemies / Heals Lucifer for 20 HP per second.
Increases the movement speed of Lucifer by 20% - Damages enemies / Heals Lucifer for 25 HP per second.
Increases the movement speed of Lucifer by 20% - Damages enemies / Heals Lucifer for 30 HP per second.
Increases the movement speed of Lucifer by 20%
Area of Effect : 600
Mana Cost : 60
Cooldown : 60/55/50/45 seconds
Note:
- Damage Type: Magic
- The flames follow Doombringer for the duration
of the ability.
LVL? Death
Hotkey: VTargeting Type: Hero
Type: Active
Dissipates a piece of a target's soul. Deals 250 bonus
damage if the target's level is a multiple of a specific
number or 25.
Skill Level :
- Deals 100 damage. Deals 250 bonus damage if
the level of the target is a multiple of 6 - Deals 150 damage. Deals 250 bonus damage if
the level of the target is a multiple of 5 - Deals 200 damage. Deals 250 bonus damage if
the level of the target is a multiple of 4 - Deals 250 damage. Deals 250 bonus damage if
the level of the target is a multiple of 3
Mana Cost : 85/105/125/145
Cooldown : 8 seconds
Note:
- Damage Type: Magic (base damage and bonus damage).
- Causes a mini-stun that can effectively interrupt
enemy actions.
Doom
(Special Skill)
Hotkey: DTargeting Type: Unit/Hero
Type: Active
The target unit becomes inflicted with Doom.
The afflicted unit cannot cast spells and will take
damage per second. Can be improved by
Aghanim's Scepter.
Skill Level :
- Deals 30 Damage per second and fully silences the target
- Deals 50 Damage per second and fully silences the target
- Deals 70 Damage per second and fully silences the target
Mana Cost : 150/200/250
Cooldown : 110
Note:
- Damage Type: Magic
- Unlike other silences, Doom prevents the target from
using items and disables some passive abilities. - Units afflicted by Doom can be denied by their allies when
their HP drops below 25% of their maximum health. - Can be improved by Aghanim's Scepter