Ezalor
Sentinel
0.3 / 0.85
38 - 54
0.3 / 2.4
1.1
1.7
315
900
600
1800 / 800
Illuminate
Targeting Type: Point
Type: Active
Channels a ball of positive energy, letting it build up
100 damage per second. When released, it damages all
enemies in a line. The distance also improves with channeling
time.
Note:
- Damage Type: Magic
- Illuminate gives increasing vision of the target area as
it is channeled. - Can damage Meat Wagons and Glaive Throwers.
Mana Leak
Targeting Type: Hero
Type: Active
Weakens the bond between the physical and magical essences
of an enemy. The magical and physical essences will be divided if
the target moves, causing the enemy to lose some of their mana.
If the enemy loses all of its mana, it will be paralyzed while the bond
is repaired.
Note:
- If the target travels over 300 distance in less than 0.1 second
(by using blink skills, for example), Mana Leak will not decrease
its mana for that distance.
Chakra Magic
Targeting Type: Unit/Hero
Type: Active
Channels chakras through a friendly unit,
creating a surge of mana.
Note:
- Cannot target allies with magic immunity.
Spirit Form
(Special Skill)
Targeting Type: Instant
Type: Active
Ezalor turns his body luminescent temporarily. His mastery
of light becomes so powerful that he can freely cast Illuminate
without channeling, cast a brilliant light that blinds foes, and
teleport allies from anywhere to his side at light speed.
Note:
- While in spirit form, Ezalor no longer needs to channel Illuminate;
it will be channeled by a secondary, ghostly spirit.
- Recall
-
- Hotkey: R
- Targeting Type: Hero Allies
- Type: Active
- Target an allied hero. Teleports that hero to your location. If the target
takes player based damage during this period, this ability is interrupted.
Note:
- This ability can target any allied hero on the map.
- This skill interrupts channeling spells.
- The -disablehelp command can prevent an allied Keeper of the Light
from casting this ability on you. - Since the cooldown and mana cost take effect upon casting, the mana
will be deducted and the spell will go into cooldown even if the spell is
interrupted.
- Blinding Light
Targeting Type: Area
Type: Active
- Blind nearby units, causing them to miss 80% of the time.
- If a unit being knock-backed collides with a tree, the tree is destroyed.
- Causes knockback of 250 range over 0.4 seconds, centered on the middle
of the target AoE.