Visage
Neutral
0.46 / 0.54
45-55
0.4 / 1.1
0.5
1.7
295
900
600
1800 / 800
Grave Chill
Hotkey: GTargeting Type: Unit/Hero
Type: Active
Visage drains the life from a target, slowing its attack
and move speed. He then gets bonuses equal to those drained.
Note:
- The buff on Visage and debuff on the target can
be removed seperately with dispel. - The speed gained is independant of the amount
that was reduced on the target.
Soul Assumption
Hotkey: CTargeting Type: Unit/Hero
Type: Active
Visage sends out a surge of agony towards an enemy unit,
echoing the suffering that nearby heroes (foe or allied) have
taken. For each 130 damage taken around him, his soul counter
increases by one for up to 6 seconds.
Note:
- Damage Type: Magic
- Soul counter increases by 1 for each 110 damage taken by
heroes within 1200 AoE of Visage. - The soul counter only increases for damage greater than 2,
and less than 3000, only counts damage from a player unit or
Roshan, and does not count self-inflicted damage nor damage
dealt by Soul Assumption itself. - Each amount of damage added to the soul counter expires after
6 seconds, or when Soul Assumption is cast. - When cast, launches a projectile at the target hero that will deal
20+60*(charges on soul counter) when it hits, the projectile moves
at 1000 speed.
Gravekeepers's Cloak
Hotkey: VTargeting Type: n/a
Type: Passive
Visage surrounds himself with the magical energy of the dead,
granting extra physical armor and magic damage resistance.
However, the energy degenerates with every instance of damage
taken and will require time to recover back to full strength.
Has 4 layers.
Note:
- Each layer recharges 10/9/8/7 seconds after being removed.
- Each time the Necro'lic receives damage greater than 2 that was
not self-inflicted and was from a player owned source, a layer is removed.
Summon Familiars
(Special Skill)
Hotkey: TTargeting Type: Instant
Type: Active
Visage conjures up two blind Familiars from the realm of death.
Familiars have high attack power but each attack, up to 6, drains
their power and temporarily weakens them. Familiars can transform
into stone, becoming invulnerable, stunning nearby enemy units
upon landing and regenerating their health and attack power.
Familiars give a large bounty (100 each) if killed.
Note:
- Currently existing Familiars are destroyed upon casting of
Summon Familiars. - Each Familiar starts with 7 charges of bonus damage, each charge
gives 12/15/18 bonus damage. Familiars lose one charge each
time they attack, and gain one charge every 15 seconds from when
they were summoned. - When a Familiar enters Stone Form, its damage charges are
fully restored, and it gains 50/68.75/87.5 each second of Stone Form. - When a Familiar enters Stone Form, it will stun in a 325 AoE
(1 second delay from when Stone Form is cast), dealing
60/100/140 magic damage and stunning for 1/1.25/1.5 seconds. - After Stone Form is cast, there is a 0.5 second delay before the Familiar
becomes invulnerable, and a Familiar will automatically leave
Stone Form after 8 seconds. Stone Form has a 30 second cooldown. - Familiars have 96.25%/96.25%/96.25% magic resistance, and are targeted
as heroes by abilities. - Familiars have 160 attack range.