Dota Heroes Informations

Dota ALL-Star

Thursday, March 18, 2010

Treant Protector Statistics
Rooftrellen




Sentinel
0.6 / 0.4
59 - 67
0.5 / 0.51
3.1
1.7
300
Instant
128 (melee)
1800 / 1200


Nature's Guise

Hotkey: T
Targeting Type: Unit
Type: Active


Changes a target friendly unit's appearance so that it blends
in with the forest. It becomes invisible to enemy eyes, but
it must remain near a tree, or the Guise is lost.


Skill Level :
  1. Turns target allied unit invisible
  2. Turns target allied unit invisible
  3. Turns target allied unit invisible
  4. Turns target allied unit invisible

Area of Effect : 375 Tree search Area
Mana Cost : 90/80/70/60
Cooldown : 3 seconds


Note:
  • If the unit has a distance more than 375 to the closest tree,
    the invisibility will be removed.
  • Can be used on units even if they aren't close to a tree, but
    the invisibility will be removed almost instantly.
  • Treant Protector can cast spells without losing invisibility
    from Nature's Guise.

Forest Sentinel


Hotkey: E
Targeting Type: Point
Type: Active


Summons a forest spirit at the target location.
The Sentinel will act as a passive, invisible watcher until the
Treant Protector activates it. While active, a sentinel will
unleash a powerful attack on the first enemy who strays too close.


Skill Level :
  1. Spirit stuns for 1.5 seconds and deals 125 Damage
  2. Spirit stuns for 1.75 seconds and deals 150 Damage
  3. Spirit stuns for 2 seconds and deals 175 Damage
  4. Spirit stuns for 2.25 seconds and deals 200 Damage.

Mana Cost : 50
Cooldown : 85/70/55/40 seconds


Note:
  • Forest Sentinel in passive mode has Permanent Invisibility
    and Sight Range 500.
  • When activated, the Forest Sentinel loses Permanent
    Invisibility and its Sight Range decreases to 100.
  • Active Forest Sentinel searches for targets in 525 AoE.
  • When an active Forest Sentinel hits a target,
    it transforms back into the passive form.
  • Transform Sentinel
Hotkey: W
Targeting Type: Unit/Point
Type: Active

Note:
  • Cooldown is shared with all Sentinels.
  • When cast on ground, affects the closest Forest Sentinel
    to the targeted point.

Living Armor

Hotkey: V
Targeting Type: Unit
Type: Active


Magically creates an armor of vines around a friendly unit,
protecting it from harm and healing wounds.


Skill Level :
  1. Adds 3 Armor and Regenerates 1 hit point per second
  2. Adds 6 Armor and Regenerates 2 hit point per second
  3. Adds 9 Armor and Regenerates 3 hit point per second
  4. Adds 12 Armor and Regenerates 4 hit point per second

Mana Cost : 30/35/40/40
Cooldown : 7 seconds


Note:
  • Can target structures.

Overgrowth

Hotkey: R
Targeting Type: Instant
Type: Active


Summons an overgrowth of damaging vines and branches.
Prevents all nearby enemies from moving or attacking and
deals damage to each.


Skill Level :
  1. Entangles all nearby Enemy units
  2. Entangles all nearby Enemy units
  3. Entangles all nearby Enemy units

Area of Effect : 750
Mana Cost : 150/175/200
Cooldown : 160 seconds


Note:
  • Damage type: magical.
  • Prevents usage of the Blink spell.
  • Disable works on currently magic immune units, however
    if a unit becomes magic immune while already affected by Overgrowth,
    they will break free.