Rooftrellen
Sentinel
0.6 / 0.4
59 - 67
0.5 / 0.51
3.1
1.7
300
Instant
128 (melee)
1800 / 1200
Nature's Guise
Hotkey: TTargeting Type: Unit
Type: Active
Changes a target friendly unit's appearance so that it blends
in with the forest. It becomes invisible to enemy eyes, but
it must remain near a tree, or the Guise is lost.
Skill Level :
- Turns target allied unit invisible
- Turns target allied unit invisible
- Turns target allied unit invisible
- Turns target allied unit invisible
Area of Effect : 375 Tree search Area
Mana Cost : 90/80/70/60
Cooldown : 3 seconds
Note:
- If the unit has a distance more than 375 to the closest tree,
the invisibility will be removed. - Can be used on units even if they aren't close to a tree, but
the invisibility will be removed almost instantly. - Treant Protector can cast spells without losing invisibility
from Nature's Guise.
Forest Sentinel
Hotkey: ETargeting Type: Point
Type: Active
Summons a forest spirit at the target location.
The Sentinel will act as a passive, invisible watcher until the
Treant Protector activates it. While active, a sentinel will
unleash a powerful attack on the first enemy who strays too close.
Skill Level :
- Spirit stuns for 1.5 seconds and deals 125 Damage
- Spirit stuns for 1.75 seconds and deals 150 Damage
- Spirit stuns for 2 seconds and deals 175 Damage
- Spirit stuns for 2.25 seconds and deals 200 Damage.
Mana Cost : 50
Cooldown : 85/70/55/40 seconds
Note:
- Forest Sentinel in passive mode has Permanent Invisibility
and Sight Range 500. - When activated, the Forest Sentinel loses Permanent
Invisibility and its Sight Range decreases to 100. - Active Forest Sentinel searches for targets in 525 AoE.
- When an active Forest Sentinel hits a target,
it transforms back into the passive form.
- Transform Sentinel
Targeting Type: Unit/Point
Type: Active
Note:
- Cooldown is shared with all Sentinels.
- When cast on ground, affects the closest Forest Sentinel
to the targeted point.
Living Armor
Hotkey: VTargeting Type: Unit
Type: Active
Magically creates an armor of vines around a friendly unit,
protecting it from harm and healing wounds.
Skill Level :
- Adds 3 Armor and Regenerates 1 hit point per second
- Adds 6 Armor and Regenerates 2 hit point per second
- Adds 9 Armor and Regenerates 3 hit point per second
- Adds 12 Armor and Regenerates 4 hit point per second
Mana Cost : 30/35/40/40
Cooldown : 7 seconds
Note:
- Can target structures.
Overgrowth
Hotkey: RTargeting Type: Instant
Type: Active
Summons an overgrowth of damaging vines and branches.
Prevents all nearby enemies from moving or attacking and
deals damage to each.
Skill Level :
- Entangles all nearby Enemy units
- Entangles all nearby Enemy units
- Entangles all nearby Enemy units
Area of Effect : 750
Mana Cost : 150/175/200
Cooldown : 160 seconds
Note:
- Damage type: magical.
- Prevents usage of the Blink spell.
- Disable works on currently magic immune units, however
if a unit becomes magic immune while already affected by Overgrowth,
they will break free.
