atropos
Scourge
0.3 / 0.7
51 - 57
0.5 / 0.51
3.6
1.7
305
900
400
1800 / 800
Enfeeble
Hotkey: E
Targeting Type: Unit/Hero
Type: Active
Greatly reduces an enemy unit's ability to participate in combat.
Reduces its damage and life regeneration. Lasts 20 seconds.
Note:
Brain Sap
Hotkey: B
Targeting Type: Unit/Hero
Type: Active
Feasts on the vital energies of an enemy unit,
absorbing some of its hit points.
Note:
Nightmare
Hotkey: T
Targeting Type: Unit/Hero
Type: Active
Puts another unit into a fitful slumber, filled with horrifying nightmares.
It takes 20 damage per second. If that unit is attacked while it slumbers,
the attacking unit comes under the effect of Nightmare.
Note:
Fiend's Grip
(Special Skill)
Hotkey: F
Targeting Type: Unit/Hero
Type: Active
Uses dark magic to grip a target enemy unit and damage
it heavily. It cannot move or attack. Transfers 5% of the
target's max mana per second. Lasts 5 seconds.
Note:
0.3 / 0.7
51 - 57
0.5 / 0.51
3.6
1.7
305
900
400
1800 / 800
Enfeeble
Hotkey: ETargeting Type: Unit/Hero
Type: Active
Greatly reduces an enemy unit's ability to participate in combat.
Reduces its damage and life regeneration. Lasts 20 seconds.
Note:
- Enfeeble has no effect on direct damage bonuses from items.
- The damage reduction is calculated based on the base damage
and primary attribute of the target.
Brain Sap
Hotkey: BTargeting Type: Unit/Hero
Type: Active
Feasts on the vital energies of an enemy unit,
absorbing some of its hit points.
Note:
- Damage Type: Pure
- Gives the full hp amount to Atropos, regardless of the
amount of hp the target lost.
Nightmare
Hotkey: TTargeting Type: Unit/Hero
Type: Active
Puts another unit into a fitful slumber, filled with horrifying nightmares.
It takes 20 damage per second. If that unit is attacked while it slumbers,
the attacking unit comes under the effect of Nightmare.
Note:
- Damage Type: HP removal.
- If the target recieves any type of damage except Nightmare,
then it will wake up. - The use of spells on the affected units can wake the target up without
the caster falling asleep. - In the first second of Nightmare the target will be invulnerable.
- Nightmare can damage allies (and Atropos), and can thus be used
to deny hero kills.
Fiend's Grip
(Special Skill)
Targeting Type: Unit/Hero
Type: Active
Uses dark magic to grip a target enemy unit and damage
it heavily. It cannot move or attack. Transfers 5% of the
target's max mana per second. Lasts 5 seconds.
Note:
- Damage Type: Magic
- Fiend's Grip is a channeling spell.
- Using Fiend's Grip on a magic immune unit will still disable
and drain mana, but no damage will be dealt to the targeted unit. - Can be improved by Aghanim's Scepter.