Dota Heroes Informations

Dota ALL-Star

Sunday, March 14, 2010

Obsidian Destroyer Statistics
Harbinger




Scourge
0.46 / 0.54
49 - 64
0.25 / 0.51
4.1
1.7
300
900
450
1800 / 800



Arcane Orb


Hotkey: R
Targeting Type: Unit/Hero
Type: Active


Gives the Destroyer extra power to damage his enemies
based on his remaining mana pool. Damage type is pure.

Note:
  • Damage Type: Pure
  • Does not stack with orb effects and buff placers.
  • The damage is calculated after the mana cost is spent.

Astral Imprisonment

Hotkey: T
Targeting Type: Enemy Hero/Allied Hero/ Self
Type: Active


Teleports a target allied or enemy hero into an astral prison.
The hero remains separated from the real world for the duration
of the spell. If cast on an enemy, Harbinger steals intelligence
from the target. Intelligence is restored to the hero after 60 seconds.

Note:
  • When cast on an ally, no intelligence is stolen
    and vision is not removed.
  • Imprisoned units are hidden and invulnerable, and
    lose their vision of the surrounding area.

Essence Aura


Hotkey: E
Targeting Type: n/a
Type: Passive


Whenever a nearby allied hero casts a spell, it has a chance
to restore 25% of its mana pool. Passively adds to the Destroyer's
base mana pool.

Note:
  • If Arcane Orb is cast manually it has the regular
    10%/20%/30%/40% chance for mana restoration.
  • Several skills with no cooldown (such as the Storm Spirit's Ball Lightning)
    and toggled spells (such as the Witch Doctor's Voodoo Restoration) cannot
    trigger Essence Aura.


Sanity's Eclipse

(Special Skill)

Hotkey: C
Targeting Type: Area
Type: Active


The Obsidian Destroyer unleashes his full potential; his mind unleashes
a psionic storm able to penetrate lesser minds with terminal force, dealing
massive damage to them. More crafty minds are able to resist most of the
damage, but they expend most of their energies to do so, losing 75% of
their mana. Heroes with more intelligence than the Destroyer are unaffected.

Note:
  • Damage Type: Magic
  • Does not affect units under the effect of Astral Imprisonment.
  • If an enemy hero takes less than 80/270/500 damage (at levels 1/2/3),
    he will lose 75% of his current mana.